Difference between revisions of "Experience machine"

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Latest revision as of 16:50, 2 September 2011


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An experience machine is a device that can produce sensepaths. The world around us is an experience machine because it produces the experiences that make our lives what it is. It is possible that everything that we experience is produced artificially. This means that there is a limited or different reality beneath what we are actually experiencing. Another term for an experience machine is a sensepaducer. A sensepaducer produces sensepaths. When you apply a sensepath to a physipath, person, or original you get an awarepath. When you want to specify the awarepath that you are producing you use an awarepaducer. An awarepaducer can contain a sensepaducer or it can directly modify the functioning of the brain brain or brain like structure at the point of the neurons connections without having to go through the senses.

Experience machines have the ability to create experiences about realities that do not exist. There are numerous possible examples of experiences of different realities. One is where people have magical abilities like flying without wings. Experience machines can produce what we might call hell like sensepaths too. If the sensepaducer is complex enough it can produce any possible sensepath that anyone can imagine.

We currently have partial sensepaducers in the form of TV shows, computer games, and amusement rides. These devices modify our sensepath only partially. With the advancement of computers and medical technology experience machines will become much more complex producing much more realistic artificial experiences.


See also itofazpaducer, sensepaducer, itoepipaducer, isoepipaducer,