Interactive developmental Itofazpaducer

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Interactive developmental Itofazpaducer is a combination of the interactive itofazpaducer concept and the developmental itofazpaducer concept. What most people experience is produced by an Interactive developmental Itofazpaducer. What is it that most people experience? You are born and and as a baby and small child have a consciousness that most older people do not remember so it can be much different than adult consciousnesses. There usually is usually no awareness of a previous life or lives for most people. Life from birth or even before, is an adventure on new experiences, that eventually we come to accept as the normal. What we see and are told is that the world is the combination of nature and human endeavor over thousands of years. We eventually realize that what we do can effect this world and leave a difference in it for future generations of conscious beings. An itofazpaducer produces itofazpaths. The "how" that an itofazpaducer produces itofazpaths is one of the ways that itofazpaducers can be distinguished from each other. We asume that the reality that we experience is "real". But awaretheory predicts that the same awarepath (consciousness) with he same ixperiencitness can be produced not directly connected to reality. This means that what you are experiencing now can be produced by other means than directly connected to reality. In other words you do not have to have a body that exists on earth to experience having a body experiencing events on earth.

We know that we can produce artificial environments by artificial means. We should be able to create real environments by artificial means as well. There are, however, many ways to create this our real environment by artificial means. One way is by directly creating the internapath that produces the desired consciousness with the desired ixperiencitness. In this case the reality is created within the structure and functioning of the itobrain or itocomponent producing the desired itoneuropath. But there can also be the case where there is interaction between the creator of the sensepath for the itobody or itocomponent, sort of like the interaction between a video game and the person using the video game. The video games process the information it gets from the player through a set of defined rules and then creates a reality based on that. The reality that a video game produces is rather simple but could, with improvements in technology, become a total reality. Many video games not only react to inputs from the player but builds on that interaction to make the reality change. For instance, like building a city over time. Lets say that you have built a city in the video game and then someone else steps in to continue to play the game. They will not have the knowledge about the building the city that you do. It is sort of like being born and having a city and all the advancements that humans have created but not having actually experienced creating them. A developmental itofazpaducer develops over time it is not fixed to a specific reality so cities can develop but also evolution of bodies and knowledge can develop. What is the cause of the development or change in the itofazpaducer? It is its interactions with the itocomponents or itobodies. The itobodies or itocomponents produce the interactions that create the reality that they exist in

An artificial reality Interactive developmental Itofazpaducer can produce awarepaths just like the real world where there is interaction and development with and by the physapaths. of the artifical reality that the sensepaducer or internapaducer creates that they create . And on top of that the individual awarepaths can start with no knowledge of why, where, how, or when the world (their environment) came to be the way it is. Just like most people experience in birth through life. People do not know their individual conscious histories. They just seem to pop into conscious existence and then pop out of conscious existence again. As an interesting saying goes: life is a movie where you enter in its middle and leave before knowing the ending.