The recreation of self 1
File The recreation of self
Topics:
Definitions Predictions Experiments and results Knowledge generation Arguments based on experiments, science, and rational thought Axioms Proofs arguments based on axiomatic statements that might have experimental evidence for them Creation processes
Principles Smartphone analogies subjective experiences Applications
Definitions
Superimmortality defines the self as all of the physapaths that produce an awarepath that you experience. To recreate the self is to create one or more of the many different physapaths that when they are in existence and functioning correctly produce awarepaths that you experience.
Mapping
Predictions:
1. There are many different physapaths that will produce versions of the self 2. Versions of the self can be created without knowledge naturally Example: you currently exist. 3. Many different enhanced versions of you exist that can help in the recreation of versions of you. 4. Continuousness of either body or of consciousness is not necessary for the recreation of versions of the self. 5. Continuity of either body or of consciousness is not necessary for the recreation of versions of the self. 6. Responsibility for deeds done by one version of you does not have to cary over to other versions of you. 7. Knowledge about versions of you can be discovered and synthesized 8. There are many different ways to produce conscious versions of you. (You ---For each ixperiencitness grouping) such as physapaducers, sensepaducer, awarepaducers, ixpaducers. 9. Applications of sensepath continuums to a physasection or starting at a physamoment creating novel physapath with the same ixperiencitness
Experiments and results
Arguments based on experiments, science, and rational thought
Axioms
Proofs arguments based on axiomatic statements that might have experimental evidence for them
Proofs are defined here as logically sound arguments based on well defined axioms
Knowledge generation:
Mapping physapaths to awarepaths
Delineating physapaths into ixperiencitness groupings
applications of sensepaths to physapaths
If you have no knowledge of what
If you are a human you are going to a human like brain
Since there can be enhanced versions of you and transformational versions of you that could be electronic there may be many different physapath that are not human but still can produce your ixperiencitness
Process of elimination of physapath that are clearly not you
Mapping all ixperiencitness
Creation processes:
Shotgun method where many different physapaths are produced increasing the probility that randomly that one that you experience will be produced
If a version of you exists then this can be a starting point for the creations of other versions of you
Application of different sensepath given one original physapath with the desired ixperiencitness. The resulting behavior can be studyed to see how the awarepath changes and if and when the ixperiencitness changes.
Trial and error analyzing behavior of physapaths in a physapaducer
Principles:
Smartphone analogies:
Subjective experiences:
Applications